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Sequencer.UseSoftObjectPtrsForPreAnimatedMaterial

Var

Unreal Engine Var console variable.

SequencerUseSoftObjectPtrsForPreAnimatedMaterial

Description

Defines whether to use soft-object-ptrs for referencing pre-animated state (default), or strong TObjectPtrs.

Usage

Sequencer.UseSoftObjectPtrsForPreAnimatedMaterial [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.