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shaderpipeline.MinPrecompileTasksInFlight

Var

Unreal Engine Var console variable.

shaderpipelineMinPrecompileTasksInFlight

Description

Note: Only used when threadpool PSO precompiling is activeThe number of active PSO precompile jobs in flight before we will submit another batch of jobs.i.e. when the number of inflight precompile tasks drops below this threshold we can add the next batch of precompile tasks.This is to prevent bubbles between precompile batches but also to avoid saturating dispatch.

Usage

shaderpipeline.MinPrecompileTasksInFlight [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.