Skip to main content

Slate.EnsureAllVisibleWidgetsPaint

Var

Unreal Engine Var console variable.

SlateEnsureAllVisibleWidgetsPaint

Description

Ensures that if a child widget is visible before OnPaint, that it was painted this frame after OnPaint, if still marked as visible. Only works if we're on the FastPaintPath.

Usage

Slate.EnsureAllVisibleWidgetsPaint [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.