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Slate.GrowFontNonAtlasFrameWindow

Var

Unreal Engine Var console variable.

SlateGrowFontNonAtlasFrameWindow

Description

The number of frames within the large font glyph pool will resize rather than flush.

Usage

Slate.GrowFontNonAtlasFrameWindow [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.