Slate.GrowFontNonAtlasFrameWindow
VarUnreal Engine Var console variable.
SlateGrowFontNonAtlasFrameWindow
Description
The number of frames within the large font glyph pool will resize rather than flush.
Usage
Slate.GrowFontNonAtlasFrameWindow [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

