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Slate.Input.MotionFiresUserInteractionEvents

Var

Unreal Engine Var console variable.

SlateInputMotionFiresUserInteractionEvents

Description

If this is false, LastUserInteractionTimeUpdateEvent events won't be fired based on motion input, and LastInteractionTime won't be updated Some motion devices report small tiny changes constantly without filtering, so motion input is unhelpful for determining user activity

Usage

Slate.Input.MotionFiresUserInteractionEvents [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.