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Slate.LogPaintedText

Var

Unreal Engine Var console variable.

SlateLogPaintedText

Description

If true, all text that is visible to the user will be logged when it is painted. This will log the full text to be painted, not the truncated or clipped version based on UI constraints.

Usage

Slate.LogPaintedText [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.