Slate.MaxSVGAtlasPagesBeforeFlush
VarUnreal Engine Var console variable.
SlateMaxSVGAtlasPagesBeforeFlush
Description
The number of atlas textures created and used before we flush the cache if a texture atlas is full
Usage
Slate.MaxSVGAtlasPagesBeforeFlush [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

