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Slate.MaxSVGAtlasPagesBeforeFlush

Var

Unreal Engine Var console variable.

SlateMaxSVGAtlasPagesBeforeFlush

Description

The number of atlas textures created and used before we flush the cache if a texture atlas is full

Usage

Slate.MaxSVGAtlasPagesBeforeFlush [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.