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Slate.MaxSVGNonAtlasTexturesBeforeFlush

Var

Unreal Engine Var console variable.

SlateMaxSVGNonAtlasTexturesBeforeFlush

Description

The number of large textures initially.

Usage

Slate.MaxSVGNonAtlasTexturesBeforeFlush [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.