Slate.MaxSVGNonAtlasTexturesBeforeFlush
VarUnreal Engine Var console variable.
SlateMaxSVGNonAtlasTexturesBeforeFlush
Description
The number of large textures initially.
Usage
Slate.MaxSVGNonAtlasTexturesBeforeFlush [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

