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Slate.Transform.FullscreenMouseInput

Var

Unreal Engine Var console variable.

SlateTransformFullscreenMouseInput

Description

Set true to transform mouse input to account for viewport stretching at fullscreen resolutions not natively supported by the monitor.

Usage

Slate.Transform.FullscreenMouseInput [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.