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SMenuAnchor.ExecuteOnMenuOpenChangedInDestructor

Var

Unreal Engine Var console variable.

SMenuAnchorExecuteOnMenuOpenChangedInDestructor

Description

If true, we run the original code which execute OnMenuOpenChanged.

Usage

SMenuAnchor.ExecuteOnMenuOpenChangedInDestructor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.