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SplineComponent.ForceLastAuthority

Var

Unreal Engine Var console variable.

SplineComponentForceLastAuthority

Description

If 1, synchronization on load will treat FSplineCurves as the authority. If 2, synchronization on load will tread FSpline as the authority.

Usage

SplineComponent.ForceLastAuthority [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.