SplineComponentVisualizer.IgnoreSpuriousDeselect
VarUnreal Engine Var console variable.
SplineComponentVisualizerIgnoreSpuriousDeselect
Description
When true, OnDeselectedInEditor ignores deselect broadcasts whose component we are no longer editing or that is still in the editor's selection set. Set false to restore the prior unconditional EndEditing.
Usage
SplineComponentVisualizer.IgnoreSpuriousDeselect [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

