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SplineComponentVisualizer.IgnoreSpuriousDeselect

Var

Unreal Engine Var console variable.

SplineComponentVisualizerIgnoreSpuriousDeselect

Description

When true, OnDeselectedInEditor ignores deselect broadcasts whose component we are no longer editing or that is still in the editor's selection set. Set false to restore the prior unconditional EndEditing.

Usage

SplineComponentVisualizer.IgnoreSpuriousDeselect [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.