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SplineComponentVisualizer.RebuildPDICacheEveryFrame

Var

Unreal Engine Var console variable.

SplineComponentVisualizerRebuildPDICacheEveryFrame

Description

When true, the spline is fully resampled for rendering every frame. Otherwise, the cache is invalidated only when necessary.

Usage

SplineComponentVisualizer.RebuildPDICacheEveryFrame [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.