SplineComponentVisualizer.RebuildPDICacheEveryFrame
VarUnreal Engine Var console variable.
SplineComponentVisualizerRebuildPDICacheEveryFrame
Description
When true, the spline is fully resampled for rendering every frame. Otherwise, the cache is invalidated only when necessary.
Usage
SplineComponentVisualizer.RebuildPDICacheEveryFrame [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

