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StateTree.CaptureStateEventPayloadForSustainedState

Var

Unreal Engine Var console variable.

StateTreeCaptureStateEventPayloadForSustainedState

Description

If true, the event payload is captured even when the state sustained.\n

Usage

StateTree.CaptureStateEventPayloadForSustainedState [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.