StateTree.CaptureStateEventPayloadForSustainedState
VarUnreal Engine Var console variable.
StateTreeCaptureStateEventPayloadForSustainedState
Description
If true, the event payload is captured even when the state sustained.\n
Usage
StateTree.CaptureStateEventPayloadForSustainedState [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

