StateTree.CopyBoundPropertiesOnNonTickedTask
VarUnreal Engine Var console variable.
StateTreeCopyBoundPropertiesOnNonTickedTask
Description
When ticking the tasks, copy the bindings when the tasks are not ticked because it disabled ticking or completed. The bindings are not updated on failure.
Usage
StateTree.CopyBoundPropertiesOnNonTickedTask [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

