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StateTree.CopyBoundPropertiesOnNonTickedTask

Var

Unreal Engine Var console variable.

StateTreeCopyBoundPropertiesOnNonTickedTask

Description

When ticking the tasks, copy the bindings when the tasks are not ticked because it disabled ticking or completed. The bindings are not updated on failure.

Usage

StateTree.CopyBoundPropertiesOnNonTickedTask [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.