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StateTree.TargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition

Var

Unreal Engine Var console variable.

StateTreeTargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition

Description

If true, when a transition is triggered by an event that occurs and the target state requires an event, \n

Usage

StateTree.TargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.