StateTree.TargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition
VarUnreal Engine Var console variable.
StateTreeTargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition
Description
If true, when a transition is triggered by an event that occurs and the target state requires an event, \n
Usage
StateTree.TargetStateRequiresTheSameEventForStateSelectionAsTheRequestedTransition [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

