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StateTree.TickGlobalNodesFollowingTreeHierarchy

Var

Unreal Engine Var console variable.

StateTreeTickGlobalNodesFollowingTreeHierarchy

Description

If true, then the global evaluators and global tasks are ticked following the asset hierarchy.\n

Usage

StateTree.TickGlobalNodesFollowingTreeHierarchy [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.