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t.HitchVersusNonHitchRatio

Var

Unreal Engine Var console variable.

tHitchVersusNonHitchRatio

Description

For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frameThe actual ratio is clamped to be between this and t.HitchFrameTimeThreshold/t.TargetFrameTimeThreshol default: 1.5

Usage

t.HitchVersusNonHitchRatio [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.