For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frameThe actual ratio is clamped to be between this and t.HitchFrameTimeThreshold/t.TargetFrameTimeThreshol default: 1.5
Usage
t.HitchVersusNonHitchRatio [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.