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TakeRecorder.SaveRecordedAssetsOverride

Var

Unreal Engine Var console variable.

TakeRecorderSaveRecordedAssetsOverride

Description

0: Save recorded assets is based on user setting 1: Override save recorded assets to always start on

Usage

TakeRecorder.SaveRecordedAssetsOverride [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.