TaskGraph.TestDontCompleteUntilForAlreadyComplete
VarUnreal Engine Var console variable.
TaskGraphTestDontCompleteUntilForAlreadyComplete
Description
If 1, then we before spawning a gather task, we just check if all of the subtasks are complete, and in that case we can skip the gather.
Usage
TaskGraph.TestDontCompleteUntilForAlreadyComplete [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

