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TaskGraph.TestDontCompleteUntilForAlreadyComplete

Var

Unreal Engine Var console variable.

TaskGraphTestDontCompleteUntilForAlreadyComplete

Description

If 1, then we before spawning a gather task, we just check if all of the subtasks are complete, and in that case we can skip the gather.

Usage

TaskGraph.TestDontCompleteUntilForAlreadyComplete [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.