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USD.CollapsePrimsWithoutKind

Var

Unreal Engine Var console variable.

USDCollapsePrimsWithoutKind

Description

If we're collapsing according to kind (i.e. when UsePrimKindsForCollapsing is enabled), this controls how prims should behave if they don't have any authored 'Kind' value. Set this to false, and a prim without kind can't be collapsed by its parent, even if the parent has a collapsible kind.

Usage

USD.CollapsePrimsWithoutKind [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.