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USD.DiscardUndoBufferOnStageOpenClose

Var

Unreal Engine Var console variable.

USDDiscardUndoBufferOnStageOpenClose

Description

Enabling this will prevent the recording of open/close stage transactions, but also discard the undo buffer after they happen. This can help load times and also reduce memory usage, as sometimes recording all created assets and actors in the undo buffer can be expensive.

Usage

USD.DiscardUndoBufferOnStageOpenClose [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.