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USD.ExportAnimationsFromAllComponents

Var

Unreal Engine Var console variable.

USDExportAnimationsFromAllComponents

Description

If true it means that whenever we export LevelSequences to USD we may try exporting transforms and skeletal animations from all components of actors bound to the Sequence, even if those components aren't directly bound themselves. This is useful when using attach sockets or animation blueprints

Usage

USD.ExportAnimationsFromAllComponents [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.