USD.ExportNaniteSourceMeshData
VarUnreal Engine Var console variable.
USDExportNaniteSourceMeshData
Description
Try using Nanite hi-res MeshDescription data when exporting static meshes with the bExportStaticMeshSourceData option enabled. If false, it means we will always just use the StaticMesh's LOD source MeshDescription data instead.
Usage
USD.ExportNaniteSourceMeshData [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

