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USD.ExportNaniteSourceMeshData

Var

Unreal Engine Var console variable.

USDExportNaniteSourceMeshData

Description

Try using Nanite hi-res MeshDescription data when exporting static meshes with the bExportStaticMeshSourceData option enabled. If false, it means we will always just use the StaticMesh's LOD source MeshDescription data instead.

Usage

USD.ExportNaniteSourceMeshData [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.