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USD.LevelSequenceExport.SkipConstantValues

Var

Unreal Engine Var console variable.

USDLevelSequenceExportSkipConstantValues

Description

Whether to prevent the exporter from writing out a timeSample when it has the same value as the previous timeSample. Enable this (default) if you want your generated files to have less timeSamples when possible. Disable this if you want each animated attribute to have an authored value for each timeSample of the animation

Usage

USD.LevelSequenceExport.SkipConstantValues [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.