Skip to main content

USD.NumPerPrimLocks

Var

Unreal Engine Var console variable.

USDNumPerPrimLocks

Description

Maximum number of locks that are distributed between all the prim info structs that the USDInfoCache keeps internally. More locks can imply better performance for the info cache build, but the total number of locks available on the system is finite

Usage

USD.NumPerPrimLocks [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.