If this is true (default), the contents of a .VDB file are added only once to animated Sparse Volume Textures (SVT), even if the same file shows in multiple different time samples. If this is false, every OpenVDBAsset prim filePath time sample is parse as a new frame on the animated SVT.
Usage
USD.Volume.RemoveDuplicateAnimatedFrames [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.