VI.ForceGizmoPivotToCenterOfObjectsBounds
VarUnreal Engine Var console variable.
VIForceGizmoPivotToCenterOfObjectsBounds
Description
When enabled, the gizmo's pivot will always be centered on the selected objects. Otherwise, we use the pivot of the last selected object.
Usage
VI.ForceGizmoPivotToCenterOfObjectsBounds [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

