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VI.ForceGizmoPivotToCenterOfObjectsBounds

Var

Unreal Engine Var console variable.

VIForceGizmoPivotToCenterOfObjectsBounds

Description

When enabled, the gizmo's pivot will always be centered on the selected objects. Otherwise, we use the pivot of the last selected object.

Usage

VI.ForceGizmoPivotToCenterOfObjectsBounds [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.