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VI.TriggerDeadZone_Rift

Var

Unreal Engine Var console variable.

VITriggerDeadZone_Rift

Description

Trigger dead zone. The trigger must be fully released before we'll trigger a new 'light press'

Usage

VI.TriggerDeadZone_Rift [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.