VI.TriggerDeadZone_Rift
VarUnreal Engine Var console variable.
VITriggerDeadZone_Rift
Description
Trigger dead zone. The trigger must be fully released before we'll trigger a new 'light press'
Usage
VI.TriggerDeadZone_Rift [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

