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voice.playback.ResyncThreshold

Var

Unreal Engine Var console variable.

voiceplaybackResyncThreshold

Description

If the amount of audio we have buffered is greater than this value, we drop the oldest audio we have and sync to have voice.JitterDelay worth of buffered audio

Usage

voice.playback.ResyncThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.