vr.StereoLayers.bMixLayerPriorities
VarUnreal Engine Var console variable.
vrStereoLayersbMixLayerPriorities
Description
By default, Face-Locked Stereo Layers are always rendered on top of any other layer position typesSet this to a non-zero value to disable this behavior (not supported on all platforms.)
Usage
vr.StereoLayers.bMixLayerPriorities [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

