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vr.StereoLayers.bMixLayerPriorities

Var

Unreal Engine Var console variable.

vrStereoLayersbMixLayerPriorities

Description

By default, Face-Locked Stereo Layers are always rendered on top of any other layer position typesSet this to a non-zero value to disable this behavior (not supported on all platforms.)

Usage

vr.StereoLayers.bMixLayerPriorities [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.