xr.RetainPreInitInstance
VarUnreal Engine Var console variable.
xrRetainPreInitInstance
Description
If true, OpenXR will retain any instance created during PreInit rather than destroying it. Destroying it is more correct because we are not yet certain to have chosen OpenXRHMD, and another HMD plugin could take over and try to create an instance of its own which would fail on a runtime that supports only one.
Usage
xr.RetainPreInitInstance [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

