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Stat Commands

Every stat console command for profiling and debugging. Filter by category, then expand any command to see what it outputs and when to use it.

stat unit
Shows frame time, game thread, render thread, and GPU time in milliseconds.
stat fps
Displays frames per second and frame time.
stat unitgraph
Displays a real-time graph of frame time, game thread, render thread, and GPU time.
stat hitches
Logs frame hitches above a configurable threshold to the output log.
stat slow
Shows the slowest cycles for the current frame, helping identify individual bottleneck functions.
stat none
Disables all active stat displays.
stat levels
Shows loaded and visible streaming levels with their status.
stat game
Shows game thread breakdown: tick time, blueprint time, event processing.
stat engine
Engine-level CPU stats: world tick, component tick, actor tick, GC time.
stat startfile
Begins recording a profiling capture to disk. Creates a .ue4stats file (legacy format).
stat stopfile
Stops a profiling capture started with stat startfile.
stat dumphitches
Dumps hitch information to the log file for post-analysis.
stat namedevents
Shows named events for external profilers like Superluminal, Tracy, or Intel VTune.
stat taskgraphstalls
Shows stalls in the task graph system where worker threads are waiting.
stat gpu
GPU timing breakdown by render pass: base pass, shadows, translucency, post processing.
stat scenerendering
Render thread timing for scene rendering passes: draw calls, triangles, mesh draw commands.
stat rhi
RHI (Render Hardware Interface) level stats: draw primitive calls, triangles rendered, texture memory.
stat d3d12rhi
DirectX 12 specific RHI stats. The default RHI in UE5.
stat initviews
Render thread stats for view initialization: visibility culling, occlusion queries, frustum culling.
stat lightrendering
Render thread light rendering costs: number of lights, shadow-casting lights, light passes.
stat shadowrendering
Render thread shadow rendering costs: shadow map generation, cascade shadows, per-object shadows.
stat nanite
Nanite rendering stats: instances, triangles, clusters, visible triangles after culling.
stat lumen
Lumen global illumination stats: screen traces, mesh card updates, radiosity.
stat virtualtexture
Virtual texture streaming stats: page requests, uploads, cache usage.
stat virtualshadowmap
Virtual shadow map stats: page allocations, cache hit rate, invalidations.
stat memory
Overall memory usage: physical, virtual, GPU memory, pool allocations.
stat memoryplatform
Platform-specific memory stats with more detail than stat memory.
stat memorystatic
Static memory allocation stats.
stat texturestats
Lists all loaded textures with their dimensions, format, and memory usage.
stat obj
Number of UObjects by class: total count and size per class.
stat objlist
Lists all live UObjects grouped by class name.
stat shadercompiling
Shader compilation stats: pending shaders, compile time, cache hits.
stat particles
Particle system stats: active emitters, particles spawned, render time.
stat foliage
Foliage rendering stats: instances, LOD distribution, culled instances.
stat landscape
Landscape rendering stats: components drawn, LOD levels, draw calls.
stat net
Network stats: ping, bandwidth, packet loss, channels.
stat nettraffic
Detailed network traffic: bytes sent/received per channel type.
stat audio
Audio system stats: active sounds, virtual sounds, audio components.
stat soundmixes
Shows active sound mix modifiers and their current state.
stat soundwaves
Shows currently playing sound waves and their memory usage.
stat soundcues
Shows active sound cues and their playback state.
stat physics
Physics simulation stats: active bodies, contacts, broadphase pairs, simulation time.
stat collision
Collision detection stats: traces, sweeps, overlaps.
stat chaos
Chaos physics engine stats: rigid bodies, constraints, solver iterations.
stat anim
Animation system stats: active skeletal meshes, anim graph evaluation time.
stat animbudget
Animation budget allocator stats: significance-based LOD and throttling.
stat ai
AI system stats: active AI controllers, behavior tree nodes evaluated, EQS queries.
stat navmesh
Navigation mesh stats: tiles, polys, query time.
stat streaming
Asset streaming stats: pending requests, bandwidth usage, pool size.
stat streamingdetails
Detailed streaming stats per texture or mesh.
stat threading
Thread utilization: game thread, render thread, worker threads.
stat taskgraph
Task graph stats: tasks dispatched, completed, stalls.

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