Resource
Stat Commands
Every stat console command for profiling and debugging. Filter by category, then expand any command to see what it outputs and when to use it.
Command
Category
Description
stat unitShows frame time, game thread, render thread, and GPU time in milliseconds.
stat fpsDisplays frames per second and frame time.
stat unitgraphDisplays a real-time graph of frame time, game thread, render thread, and GPU time.
stat hitchesLogs frame hitches above a configurable threshold to the output log.
stat slowShows the slowest cycles for the current frame, helping identify individual bottleneck functions.
stat noneDisables all active stat displays.
stat levelsShows loaded and visible streaming levels with their status.
stat gameShows game thread breakdown: tick time, blueprint time, event processing.
stat engineEngine-level CPU stats: world tick, component tick, actor tick, GC time.
stat startfileBegins recording a profiling capture to disk. Creates a .ue4stats file (legacy format).
stat stopfileStops a profiling capture started with stat startfile.
stat dumphitchesDumps hitch information to the log file for post-analysis.
stat namedeventsShows named events for external profilers like Superluminal, Tracy, or Intel VTune.
stat taskgraphstallsShows stalls in the task graph system where worker threads are waiting.
stat gpuGPU timing breakdown by render pass: base pass, shadows, translucency, post processing.
stat scenerenderingRender thread timing for scene rendering passes: draw calls, triangles, mesh draw commands.
stat rhiRHI (Render Hardware Interface) level stats: draw primitive calls, triangles rendered, texture memory.
stat d3d12rhiDirectX 12 specific RHI stats. The default RHI in UE5.
stat initviewsRender thread stats for view initialization: visibility culling, occlusion queries, frustum culling.
stat lightrenderingRender thread light rendering costs: number of lights, shadow-casting lights, light passes.
stat shadowrenderingRender thread shadow rendering costs: shadow map generation, cascade shadows, per-object shadows.
stat naniteNanite rendering stats: instances, triangles, clusters, visible triangles after culling.
stat lumenLumen global illumination stats: screen traces, mesh card updates, radiosity.
stat virtualtextureVirtual texture streaming stats: page requests, uploads, cache usage.
stat virtualshadowmapVirtual shadow map stats: page allocations, cache hit rate, invalidations.
stat memoryOverall memory usage: physical, virtual, GPU memory, pool allocations.
stat memoryplatformPlatform-specific memory stats with more detail than stat memory.
stat memorystaticStatic memory allocation stats.
stat texturestatsLists all loaded textures with their dimensions, format, and memory usage.
stat objNumber of UObjects by class: total count and size per class.
stat objlistLists all live UObjects grouped by class name.
stat shadercompilingShader compilation stats: pending shaders, compile time, cache hits.
stat particlesParticle system stats: active emitters, particles spawned, render time.
stat foliageFoliage rendering stats: instances, LOD distribution, culled instances.
stat landscapeLandscape rendering stats: components drawn, LOD levels, draw calls.
stat netNetwork stats: ping, bandwidth, packet loss, channels.
stat nettrafficDetailed network traffic: bytes sent/received per channel type.
stat audioAudio system stats: active sounds, virtual sounds, audio components.
stat soundmixesShows active sound mix modifiers and their current state.
stat soundwavesShows currently playing sound waves and their memory usage.
stat soundcuesShows active sound cues and their playback state.
stat physicsPhysics simulation stats: active bodies, contacts, broadphase pairs, simulation time.
stat collisionCollision detection stats: traces, sweeps, overlaps.
stat chaosChaos physics engine stats: rigid bodies, constraints, solver iterations.
stat animAnimation system stats: active skeletal meshes, anim graph evaluation time.
stat animbudgetAnimation budget allocator stats: significance-based LOD and throttling.
stat aiAI system stats: active AI controllers, behavior tree nodes evaluated, EQS queries.
stat navmeshNavigation mesh stats: tiles, polys, query time.
stat streamingAsset streaming stats: pending requests, bandwidth usage, pool size.
stat streamingdetailsDetailed streaming stats per texture or mesh.
stat threadingThread utilization: game thread, render thread, worker threads.
stat taskgraphTask graph stats: tasks dispatched, completed, stalls.
52 of 52 commands
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