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Gameplay tags are hierarchical labels used across Unreal Engine to identify abilities, states, input actions, UI layers, and more. This hub covers how to name them, register them, and use them with GAS, CommonUI, and Enhanced Input.
Sections
Search and filter 300+ gameplay tags by category, system, and source. Copy as raw tag, .ini, or C++ declaration.
Naming conventions, depth guidelines, when to use tags vs enums, tag governance for teams, and anti-patterns to avoid.
How to register tags via .ini files, Data Tables, and C++. Covers native declarations, restricted tags, and project config.
Using tags with GAS (blocking, canceling, cues), CommonUI layers, Enhanced Input binding, and animation property maps.