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Keyboard Shortcuts
In-game Bound
In-game Bound
Keyboard shortcut in the
Anim Viewport Show Cmd
context.
Unbound
Description
Use in-game bound on preview mesh when showing bounds. Otherwise bounds will always be calculated from bones alone.
Related Shortcuts in Anim Viewport Show Cmd
Auto Align Floor to Mesh
Mute Audio
Use Audio Attenuation
Ignore
Loop and Reset
Loop
None
Visualize Trajectory
All Keyboard Shortcuts