Perforce P4
P4 is the default for Unreal studios, and Epic's own tools assume it. It's ideal when artists need enforced checkout on binary assets and someone can run the server or pay for P4 Cloud.
Read the Perforce P4 guideProduction Tools
Unreal projects contain source code you can merge and binary assets that usually need exclusive editing. Compare file locking, editor support, and hosting requirements, then test the system with your largest assets and the connections your team uses.
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P4 is the default for Unreal studios, and Epic's own tools assume it. It's ideal when artists need enforced checkout on binary assets and someone can run the server or pay for P4 Cloud.
Read the Perforce P4 guideIt's ideal for code-heavy teams that already work in Git. Once artists commit large assets every day, storage, transfer, and locking become the main cost.
Read the Git with Git LFS guideIt's ideal for Windows and Linux teams that want real branching and enforced binary locks without administering Perforce. Mac-heavy teams will miss the editor integration.
Read the Unity Version Control guideDon't move a production project to Lore yet. It's pre-stable, its locks don't block edits, and there's no editor plugin. Try it on a copy of the project.
Read the Lore guideIt's ideal for small teams that want an editor plugin and file locks without running a server. Enforced locks need the Studio or Enterprise plan.
Read the Diversion guideUnreal Directive is free and ad-free.
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