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Rendering artifactLumen

Lumen Enclosed-Space Light Leak

Check trace distance, wall thickness, mesh scale, and distance-field representation in sealed spaces.

Lumenlight leakdistance fieldsglobal illuminationinteriors

What you're seeing

Skylight or outdoor indirect illumination appears inside a sealed cave, room, or other large enclosure.

Likely causes

  • Lumen stops a trace before it reaches the required occluder.
  • A wall is too thin for the software ray-tracing distance field to represent reliably.
  • A large monolithic mesh has a poor distance-field representation.
  • A mesh was imported small and scaled up without enough distance-field resolution.

Check in this order

  1. 01Use Lumen Overview to confirm that Lumen introduces the leak.
  2. 02Inspect Mesh Distance Fields and confirm the enclosure is closed and represented at the placed scale.
  3. 03For software tracing, separate large room geometry and keep important walls at least 10 cm thick.
  4. 04Raise Lumen Scene View Distance and Max Trace Distance only enough to reach the missing occluder.

Views and commands

Lumen Overview

View Mode > Lumen > Overview

Compares the lit scene with Lumen scene representations.

Mesh Distance Fields

Show > Visualize > Mesh Distance Fields

Shows the signed distance field generated for each static mesh.

Post Process setting

Lumen Global Illumination > Lumen Scene View Distance

Extends the distance over which Lumen Scene is maintained.

Post Process setting

Lumen Global Illumination > Max Trace Distance

Extends traces so they can reach more distant occluders.

Epic documentation

Related guides

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