What you're seeing
Moving translucent effects trail, blur, or fail to remain sharp under temporal reconstruction.
Likely causes
- The translucent material does not write depth or velocity.
- The effect renders After Depth of Field, where TSR handles it without normal opaque reprojection.
- Overlapping translucent layers cannot provide a single correct depth and velocity.
Check in this order
- 01Confirm that the material appears in the Translucency.AfterDOF.Color input.
- 02Inspect scene depth, motion vectors, and reprojection before changing the material.
- 03Test Output Depth and Velocity on the material.
- 04Tune Opacity Mask Clip Value so only sufficiently opaque pixels replace depth and velocity, then inspect the opaque scene behind the effect.
Views and commands
Temporal Upscaler I/O
Show VisualizeTemporalUpscalerShows the After DOF translucency input and temporal output.
Scene depth
vis SceneDepthZShows whether the material contributes usable depth.
Motion vectors
Show VisualizeMotionBlurShows whether the translucent object contributes velocity.
Material setting
Translucency > Output Depth and VelocityWrites one depth and velocity value for qualifying translucent pixels.
Material setting
Material > Advanced > Opacity Mask Clip ValueControls which opacity values qualify to overwrite depth and velocity.