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System decisionUI

UMG, CommonUI, or Slate?

Choose a UI layer based on visual authoring, cross-platform input needs, and native tooling requirements.

UMGCommonUISlateUserWidget

Recommendation

Use UMG for ordinary game UI, CommonUI for layered cross-platform menus and input routing, and Slate for native C++ widgets or editor tooling.

Compare the options

UMG

Choose when

  • A HUD, menu, or Widget Component needs visual authoring.
  • Blueprint support matters more than a native-only widget stack.
  • The UI does not need CommonUI activation and input routing.

Tradeoffs

  • Complex focus and layered input behavior need a separate design.
  • Cross-platform controller presentation is not managed automatically.
Blueprint
Create a Widget Blueprint derived from UUserWidget.
C++
Derive from UUserWidget and add the UMG module.

CommonUI

Choose when

  • The UI is multi-layered or cross-platform.
  • Gamepad navigation, input routing, bound actions, or platform glyphs matter.
  • Screens need activation stacks and consistent Back behavior.

Tradeoffs

  • The project adopts an additional activation and input model.
  • Epic does not recommend CommonUI for Widget Components.
Blueprint
Use CommonActivatableWidget, CommonUserWidget, and Common button and action widgets.
C++
Use CommonUI classes with the CommonUI and CommonInput modules.

Slate

Choose when

  • The project is building editor windows or native tools.
  • A low-level C++ widget is a better fit than a Widget Blueprint.

Tradeoffs

  • Slate uses C++ declarative syntax.
  • Designers lose the UMG visual authoring workflow.
Blueprint
UMG wraps Slate controls, but Slate widgets are not authored as Widget Blueprints.
C++
Build SWidget types and add the Slate and SlateCore modules.

Requirements

UMG and Slate are built in. CommonUI is a Runtime plugin with CommonUI and CommonInput modules and an Enhanced Input dependency.

Example

Use UMG for a PC-only HUD, CommonUI for a console-ready pause and social menu stack, and Slate for an editor plugin window.

Epic documentation

Related guides

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