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a.AnimSequencer.LazyRigHierarchyInitMode

Var

Unreal Engine Var console variable.

aAnimSequencerLazyRigHierarchyInitMode

Description

0 = RigHierarchy is always initialized during PostLoad.\n1 = RigHierarchy is lazily initialized _while_ running CookCommandlet otherwise during PostLoad\n2 = RigHierarchy is always lazily initialized when required for pose evaluation or model modification _while not_ running CookCommandlet\n3 =RigHierarchy is always lazily initialized

Usage

a.AnimSequencer.LazyRigHierarchyInitMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.