AbilitySystem.Fix.AllPendingGameplayEffectsHeadNextsAtTeardown
VarUnreal Engine Var console variable.
AbilitySystemFixAllPendingGameplayEffectsHeadNextsAtTeardown
Description
Default: True. When enabled we will prevent all the Pending Gameplay Effects Head from pointing to itself through Next pointers during teardown to prevent any double call to delete.
Usage
AbilitySystem.Fix.AllPendingGameplayEffectsHeadNextsAtTeardown [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

