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AbilitySystem.Fix.AllPendingGameplayEffectsHeadNextsAtTeardown

Var

Unreal Engine Var console variable.

AbilitySystemFixAllPendingGameplayEffectsHeadNextsAtTeardown

Description

Default: True. When enabled we will prevent all the Pending Gameplay Effects Head from pointing to itself through Next pointers during teardown to prevent any double call to delete.

Usage

AbilitySystem.Fix.AllPendingGameplayEffectsHeadNextsAtTeardown [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.