AbilitySystem.PredictionKey.DepChainBehavior
VarUnreal Engine Var console variable.
AbilitySystemPredictionKeyDepChainBehavior
Description
How do we handle dependency key chains? Bitmask: 0 = Old Accept/Rejected Implies Newer Accepted/Rejected. 0x1 = Newer Accepted also implies Older Accepted. 0x2 = Old Accepted Does NOT imply Newer Accepted
Usage
AbilitySystem.PredictionKey.DepChainBehavior [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

