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AbilitySystem.PredictionKey.DepChainBehavior

Var

Unreal Engine Var console variable.

AbilitySystemPredictionKeyDepChainBehavior

Description

How do we handle dependency key chains? Bitmask: 0 = Old Accept/Rejected Implies Newer Accepted/Rejected. 0x1 = Newer Accepted also implies Older Accepted. 0x2 = Old Accepted Does NOT imply Newer Accepted

Usage

AbilitySystem.PredictionKey.DepChainBehavior [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.