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ai.nav.NavmeshUseOodleCompression

Var

Unreal Engine Var console variable.

ainavNavmeshUseOodleCompression

Description

Use Oodle for run-time tile cache compression/decompression. Optimized for size in editor, optimized for speed in standalone.

Usage

ai.nav.NavmeshUseOodleCompression [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.