ai.nav.NavmeshUseOodleCompression
VarUnreal Engine Var console variable.
ainavNavmeshUseOodleCompression
Description
Use Oodle for run-time tile cache compression/decompression. Optimized for size in editor, optimized for speed in standalone.
Usage
ai.nav.NavmeshUseOodleCompression [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

