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au.streamcaching.KeepCacheMissBufferOnFlush

Var

Unreal Engine Var console variable.

austreamcachingKeepCacheMissBufferOnFlush

Description

If set to 1, this will maintain the buffer of recorded cache misses after calling AudioMemReport. Otherwise, calling audiomemreport will flush all previous recorded cache misses 1: All cache misses from the whole session will show up in audiomemreport. 0: Only cache misses since the previous call to audiomemreport will show up in the current audiomemreport.

Usage

au.streamcaching.KeepCacheMissBufferOnFlush [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.