au.streamcaching.KeepCacheMissBufferOnFlush
VarUnreal Engine Var console variable.
austreamcachingKeepCacheMissBufferOnFlush
Description
If set to 1, this will maintain the buffer of recorded cache misses after calling AudioMemReport. Otherwise, calling audiomemreport will flush all previous recorded cache misses 1: All cache misses from the whole session will show up in audiomemreport. 0: Only cache misses since the previous call to audiomemreport will show up in the current audiomemreport.
Usage
au.streamcaching.KeepCacheMissBufferOnFlush [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

