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au.streamcaching.TrimCacheWhenOverBudget

Var

Unreal Engine Var console variable.

austreamcachingTrimCacheWhenOverBudget

Description

When set to a nonzero value, TrimMemory will be called in AddOrTouchChunk to ensure we never go over budget

Usage

au.streamcaching.TrimCacheWhenOverBudget [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.