au.streamcaching.TrimCacheWhenOverBudget
VarUnreal Engine Var console variable.
austreamcachingTrimCacheWhenOverBudget
Description
When set to a nonzero value, TrimMemory will be called in AddOrTouchChunk to ensure we never go over budget
Usage
au.streamcaching.TrimCacheWhenOverBudget [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

