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GameplayCameras.Framing.IdealReachedEpsilon

Var

Unreal Engine Var console variable.

GameplayCamerasFramingIdealReachedEpsilon

Description

(Default: 0.001) The epsilon to determine whether we have reached ideal screen framing.

Usage

GameplayCameras.Framing.IdealReachedEpsilon [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.