GameplayCameras.Framing.IdealReachedEpsilon
VarUnreal Engine Var console variable.
GameplayCamerasFramingIdealReachedEpsilon
Description
(Default: 0.001) The epsilon to determine whether we have reached ideal screen framing.
Usage
GameplayCameras.Framing.IdealReachedEpsilon [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

