GameplayCameras.Framing.TargetRestEpsilon
VarUnreal Engine Var console variable.
GameplayCamerasFramingTargetRestEpsilon
Description
(Default: 0.001) The screen-space speed under which we consider the target has stopped moving.
Usage
GameplayCameras.Framing.TargetRestEpsilon [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

