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GameplayCameras.Framing.TargetRestEpsilon

Var

Unreal Engine Var console variable.

GameplayCamerasFramingTargetRestEpsilon

Description

(Default: 0.001) The screen-space speed under which we consider the target has stopped moving.

Usage

GameplayCameras.Framing.TargetRestEpsilon [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.