grass.GrassMap.AlwaysBuildRuntimeGenerationResources
VarUnreal Engine Var console variable.
grassGrassMapAlwaysBuildRuntimeGenerationResources
Description
By default we only compile shaders and build resources for runtime generation when runtime generation is enabled. Set this to 1 to always build them for all platforms, allowing you to toggle runtime generation in a cooked build.
Usage
grass.GrassMap.AlwaysBuildRuntimeGenerationResources [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

