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grass.GrassMap.AlwaysBuildRuntimeGenerationResources

Var

Unreal Engine Var console variable.

grassGrassMapAlwaysBuildRuntimeGenerationResources

Description

By default we only compile shaders and build resources for runtime generation when runtime generation is enabled. Set this to 1 to always build them for all platforms, allowing you to toggle runtime generation in a cooked build.

Usage

grass.GrassMap.AlwaysBuildRuntimeGenerationResources [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.