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MegaMesh.AdaptiveTessellation.FlipAngleThreshold

Var

Unreal Engine Var console variable.

MegaMeshAdaptiveTessellationFlipAngleThreshold

Description

Enable elliptic weight average filtering for displacement map filtering.

Usage

MegaMesh.AdaptiveTessellation.FlipAngleThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.