MegaMesh.AdaptiveTessellation.FlipAngleThreshold
VarUnreal Engine Var console variable.
MegaMeshAdaptiveTessellationFlipAngleThreshold
Description
Enable elliptic weight average filtering for displacement map filtering.
Usage
MegaMesh.AdaptiveTessellation.FlipAngleThreshold [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

