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MeshPartition.Channels.GutterTexelCount

Var

Unreal Engine Var console variable.

MeshPartitionChannelsGutterTexelCount

Description

Target texel-space gap between UV islands. Larger values reduce mip/filter bleed at the cost of UV area.

Usage

MeshPartition.Channels.GutterTexelCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.