MeshPartition.Channels.GutterTexelCount
VarUnreal Engine Var console variable.
MeshPartitionChannelsGutterTexelCount
Description
Target texel-space gap between UV islands. Larger values reduce mip/filter bleed at the cost of UV area.
Usage
MeshPartition.Channels.GutterTexelCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

